Using SKShapeNode to display a dotted line of proposed route to the selected tile. The changes to the route as the destination tile moves provide insight into how GameplayKit’s path finding algorithms work.

Mark Pospesel (Coding and Other Stuff)
Coding, tech, living abroad, travel, hiking, vintage plastic bricks
Using SKShapeNode to display a dotted line of proposed route to the selected tile. The changes to the route as the destination tile moves provide insight into how GameplayKit’s path finding algorithms work.

GIF of the climbing team in action. I’m thinking about showing a dotted line of the proposed route for each climber when selecting destination. The 3rd and 4th climbers are starting to yawn by the time I get them going.

Today I worked on turning one climber into a team of climbers. Each climber can be selected and independently moved. Next we need to rope them together. We’ll also need to give each climber a unique appearance.

M:Tron’s Mega Core Magnetizer has a steering mechanism manipulated via a large radar dish.

Spectral Starguider has a clever rear steering mechanism.

Spectral Starguider has shock absorbers on the front four of its six wheels.

Large ground vehicles 1985-91




Spectral Starguider, 1991. Large ground vehicle with two detachable modules that combine to form a separate spaceship.



Detachable and exchangeable pods were a signature feature of the largest Blacktron II sets.




Allied Avenger, 1991. Mid-sized ship with four movable wings and detachable front pod.


